logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class AudioChannelGroupReassigner

    Routes an existing audio channel to another mixer group — the fix the Audio Channel Manager's Inconsistencies rows offer for a channel with no usable group. The write goes through the shipped-content gate, is undoable, and is saved, so the channel the row named is the one that changed and the author finds the change on disk.

    Inheritance
    object
    AudioChannelGroupReassigner
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.SoundMixer.Infrastructure.RelationshipManager.Editor
    Assembly: Serenity.UnitySoundMixer.Infrastructure.Editor.dll
    Syntax
    public static class AudioChannelGroupReassigner

    Methods

    Reassign(UnityAudioPlayerSettings, AudioMixerGroup)

    Routes channelSettings to mixerGroup; returns why it did not, or null when it did.

    Declaration
    public static string Reassign(UnityAudioPlayerSettings channelSettings, AudioMixerGroup mixerGroup)
    Parameters
    Type Name Description
    UnityAudioPlayerSettings channelSettings
    AudioMixerGroup mixerGroup
    Returns
    Type Description
    string
    In this article
    © 2026 Serenity. All Rights Reserved