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    Class SoundMixerEffectLoopActionScriptGenerator.Result

    Outcome of a generation run.

    Inheritance
    object
    SoundMixerEffectLoopActionScriptGenerator.Result
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.SoundMixer.Infrastructure.AudioMixerEffectLoop.Editor
    Assembly: Serenity.UnitySoundMixer.Infrastructure.Editor.dll
    Syntax
    public sealed class SoundMixerEffectLoopActionScriptGenerator.Result

    Constructors

    Result()

    Declaration
    public Result()

    Fields

    Created

    Declaration
    public int Created
    Field Value
    Type Description
    int

    CreatedScriptPaths

    Every script this run wrote — not the ones it skipped because they already existed — so a caller can roll exactly those back.

    Declaration
    public readonly List<string> CreatedScriptPaths
    Field Value
    Type Description
    List<string>

    Errors

    Declaration
    public readonly List<string> Errors
    Field Value
    Type Description
    List<string>

    FolderPath

    Declaration
    public string FolderPath
    Field Value
    Type Description
    string

    Skipped

    Declaration
    public int Skipped
    Field Value
    Type Description
    int
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