Class SoundMixerEffectLoopActionScriptGenerator.Result
Outcome of a generation run.
Inheritance
SoundMixerEffectLoopActionScriptGenerator.Result
Assembly: Serenity.UnitySoundMixer.Infrastructure.Editor.dll
Syntax
public sealed class SoundMixerEffectLoopActionScriptGenerator.Result
Constructors
Result()
Declaration
Fields
Created
Declaration
Field Value
CreatedScriptPaths
Every script this run wrote — not the ones it skipped because they already existed — so a
caller can roll exactly those back.
Declaration
public readonly List<string> CreatedScriptPaths
Field Value
Errors
Declaration
public readonly List<string> Errors
Field Value
FolderPath
Declaration
Field Value
Skipped
Declaration
Field Value