Namespace Serenity.SequencePlayer.Infrastructure.Entities
Classes
UnitySequenceStage
Unity-specific serializable implementation of sequence stage entity.
Provides stage identification, an opaque kind label for generic orchestration and how long the player
holds on the stage before the next one.
NOTE: This is a minimal orchestration stage. Cinematic properties (FadeColor, Timeline) belong to
vertical aggregates like CutscenePlayer's UnityCutsceneStep.