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    Namespace Serenity.SequencePlayer.Infrastructure.Entities

    Classes

    UnitySequenceStage

    Unity-specific serializable implementation of sequence stage entity. Provides stage identification, an opaque kind label for generic orchestration and how long the player holds on the stage before the next one.
    NOTE: This is a minimal orchestration stage. Cinematic properties (FadeColor, Timeline) belong to vertical aggregates like CutscenePlayer's UnityCutsceneStep.

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