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    Class CutsceneRecipeDialogStageTests

    A recipe's dialog stage with nothing to show, or too short to read, is a warning in the report — the player copes with both, so the importer never refuses it and the cutscene is still written.

    Inheritance
    object
    CutsceneRecipeDialogStageTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.ProjectRecipe.Tests.Editor
    Assembly: Serenity.ProjectRecipe.Tests.Editor.dll
    Syntax
    public class CutsceneRecipeDialogStageTests

    Constructors

    CutsceneRecipeDialogStageTests()

    Declaration
    public CutsceneRecipeDialogStageTests()

    Methods

    ADialogWithNoLine_IsAWarningNotAnError(RecipeRunMode)

    Declaration
    public void ADialogWithNoLine_IsAWarningNotAnError(RecipeRunMode mode)
    Parameters
    Type Name Description
    RecipeRunMode mode

    AShortDialog_IsAWarning(RecipeRunMode)

    Declaration
    public void AShortDialog_IsAWarning(RecipeRunMode mode)
    Parameters
    Type Name Description
    RecipeRunMode mode

    Import_EmptyDialog_StillWritesTheCutscene()

    Declaration
    public void Import_EmptyDialog_StillWritesTheCutscene()

    OneTimeSetUp()

    Declaration
    public static void OneTimeSetUp()

    OneTimeTearDown()

    Declaration
    public static void OneTimeTearDown()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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