Class RecipeRetiredSections
The top-level sections older recipes declared and no handler ever filled: gameMode, signals,
playerInput and gameSettings. Their assets are exported into the generic assets
section. A recipe is read into this shape a second time only to find them, because the JSON parser drops
keys the recipe model does not declare without a word.
Inherited Members
Namespace: Serenity.ProjectRecipe.Infrastructure.Editor.Model
Assembly: Serenity.UnityProjectRecipe.Infrastructure.Editor.dll
Syntax
public class RecipeRetiredSections
Constructors
RecipeRetiredSections()
Declaration
public RecipeRetiredSections()
Fields
gameMode
Declaration
public RecipeRetiredEntryDto[] gameMode
Field Value
| Type | Description |
|---|---|
| RecipeRetiredEntryDto[] | The retired |
gameSettings
Declaration
public RecipeRetiredEntryDto[] gameSettings
Field Value
| Type | Description |
|---|---|
| RecipeRetiredEntryDto[] | The retired |
playerInput
Declaration
public RecipeRetiredEntryDto[] playerInput
Field Value
| Type | Description |
|---|---|
| RecipeRetiredEntryDto[] | The retired |
signals
Declaration
public RecipeRetiredEntryDto[] signals
Field Value
| Type | Description |
|---|---|
| RecipeRetiredEntryDto[] | The retired |