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    Class RecipeRetiredSections

    The top-level sections older recipes declared and no handler ever filled: gameMode, signals, playerInput and gameSettings. Their assets are exported into the generic assets section. A recipe is read into this shape a second time only to find them, because the JSON parser drops keys the recipe model does not declare without a word.

    Inheritance
    object
    RecipeRetiredSections
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.ProjectRecipe.Infrastructure.Editor.Model
    Assembly: Serenity.UnityProjectRecipe.Infrastructure.Editor.dll
    Syntax
    public class RecipeRetiredSections

    Constructors

    RecipeRetiredSections()

    Declaration
    public RecipeRetiredSections()

    Fields

    gameMode

    Declaration
    public RecipeRetiredEntryDto[] gameMode
    Field Value
    Type Description
    RecipeRetiredEntryDto[]

    The retired gameMode section.

    gameSettings

    Declaration
    public RecipeRetiredEntryDto[] gameSettings
    Field Value
    Type Description
    RecipeRetiredEntryDto[]

    The retired gameSettings section.

    playerInput

    Declaration
    public RecipeRetiredEntryDto[] playerInput
    Field Value
    Type Description
    RecipeRetiredEntryDto[]

    The retired playerInput section.

    signals

    Declaration
    public RecipeRetiredEntryDto[] signals
    Field Value
    Type Description
    RecipeRetiredEntryDto[]

    The retired signals section.

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