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    Class SerenityRequiredPackagesContractTests

    The contract between what the shipped package needs and what a fresh install receives: every package a shipped Serenity assembly is compiled against, and every package whose scripts shipped content serializes, must be in RequiredPackageIds — the one list both the manifest embedded in the exported .unitypackage and the startup installer derive from. The need is derived from the project, never restated. An assembly needs what its compiled image actually references (an asmdef reference no code uses costs a fresh install nothing). An asset needs the package scripts it directly depends on — a Timeline .playable depends on the Timeline package's TimelineAsset script even though no Serenity code names that type at compile time, which is exactly how a missing Timeline dependency went unnoticed.

    Inheritance
    object
    SerenityRequiredPackagesContractTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.PackageBootstrapper.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class SerenityRequiredPackagesContractTests

    Constructors

    SerenityRequiredPackagesContractTests()

    Declaration
    public SerenityRequiredPackagesContractTests()

    Methods

    EmbeddablePackageIds_AllResolveInTheDevelopmentProject_TimelineAtItsPinnedVersion()

    Declaration
    public void EmbeddablePackageIds_AllResolveInTheDevelopmentProject_TimelineAtItsPinnedVersion()

    RequiredPackageIds_CoverEveryPackageTheShippedAssembliesAreCompiledAgainst()

    Declaration
    public void RequiredPackageIds_CoverEveryPackageTheShippedAssembliesAreCompiledAgainst()

    RequiredPackageIds_CoverEveryPackageWhoseScriptsTheShippedAssetsSerialize()

    Declaration
    public void RequiredPackageIds_CoverEveryPackageWhoseScriptsTheShippedAssetsSerialize()
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