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    Class UnityMenuSettingsDefinitionToStringTests

    ToString() describes a menu in every authoring state, including one whose option list was never created — a diagnostic dump must never be the thing that throws.

    Inheritance
    object
    UnityMenuSettingsDefinitionToStringTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Menu.Tests.Editor
    Assembly: Serenity.Menu.Tests.Editor.dll
    Syntax
    public class UnityMenuSettingsDefinitionToStringTests

    Constructors

    UnityMenuSettingsDefinitionToStringTests()

    Declaration
    public UnityMenuSettingsDefinitionToStringTests()

    Methods

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    ToString_WithAnEmptyOptionList_DescribesTheMenuWithoutThrowing()

    Declaration
    public void ToString_WithAnEmptyOptionList_DescribesTheMenuWithoutThrowing()

    ToString_WithNoOptionList_DescribesTheMenuWithoutThrowing()

    Declaration
    public void ToString_WithNoOptionList_DescribesTheMenuWithoutThrowing()
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