Enum HitOutcome
Result of a single hit applied to a HittableState.
Namespace: Serenity.Hittable.Domain.Enums
Assembly: Serenity.Hittable.Domain.dll
Syntax
public enum HitOutcome
Fields
| Name | Description |
|---|---|
| Damaged | The hit was applied and the object is still alive (indestructible objects always report this outcome for any positive-or-zero damage). |
| Destroyed | The hit reduced the object's remaining health to zero, destroying it. Reported exactly once, on the hit that causes the transition. |
| Ignored | The hit had no effect because the object was already destroyed. |