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    Namespace Serenity.Global.Infrastructure.Components

    Classes

    UnityTriggerVolumeComponent

    The base of every no-code scene component that reacts to an object walking into a trigger volume: it turns the 3D and 2D trigger messages into one enter and one exit call per visitor, and lets through only the visitors the author's layer and tag filter admit. A subclass decides what entering and leaving the volume does.

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