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    Namespace Serenity.GameWeapon.Application.Events

    Classes

    WeaponAcquiredSignal

    Signal dispatched when the arsenal acquires a new weapon.

    WeaponFiredSignal

    Signal dispatched after a weapon successfully fires (via TryFire).

    WeaponReloadedSignal

    Signal dispatched after a weapon reload completes (via ReloadComplete or ReloadCompleteFromReserve) and at least one round was actually loaded.

    WeaponSwitchedSignal

    Signal dispatched when the arsenal switches the actively held weapon.

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