Namespace Serenity.GameWeapon.Application.Events
Classes
WeaponAcquiredSignal
Signal dispatched when the arsenal acquires a new weapon.
WeaponFiredSignal
Signal dispatched after a weapon successfully fires (via TryFire).
WeaponReloadedSignal
Signal dispatched after a weapon reload completes (via ReloadComplete or
ReloadCompleteFromReserve) and at least one round was actually loaded.
WeaponSwitchedSignal
Signal dispatched when the arsenal switches the actively held weapon.