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    Class GameModeSettingsCreator.Result

    Outcome of a Create(Input) call.

    Inheritance
    object
    GameModeSettingsCreator.Result
    Namespace: Serenity.GameMode.Installation.Editor.Builder
    Assembly: Serenity.UnityGameMode.Installation.Editor.dll
    Syntax
    public sealed class GameModeSettingsCreator.Result : SerenityCreationResult

    Constructors

    Result()

    Declaration
    public Result()

    Fields

    Outcome

    What this run did to the settings asset it owns: created it, updated it in place, or left it unchanged because it already held every value the run asked for.

    Declaration
    public SerenityAssetWriteOutcome Outcome
    Field Value
    Type Description
    SerenityAssetWriteOutcome

    SettingsAssetPath

    Declaration
    public string SettingsAssetPath
    Field Value
    Type Description
    string

    UpdatedExisting

    Declaration
    public bool UpdatedExisting
    Field Value
    Type Description
    bool
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