Class CreateGameGraphicsSettingsWindowReloadSafetyTests
EditMode tests proving CreateGameGraphicsSettingsWindow re-attaches to its surviving
scratch draft after a domain reload instead of rebuilding from disk and losing unsaved edits. A real
script recompile cannot be driven from this suite, so
Serenity.GameGraphics.Installation.Settings.Editor.Builder.CreateGameGraphicsSettingsWindow.SimulateDomainReloadForTests reproduces only what a
reload leaves behind — see that seam's own remarks for what stays unverified. Mirrors
CreateSystemConfigurationSettingsWindowReloadSafetyTests.
Inherited Members
Namespace: Serenity.GameGraphics.Tests.Editor.Builder
Assembly: Serenity.GameGraphics.Tests.Editor.dll
Syntax
public class CreateGameGraphicsSettingsWindowReloadSafetyTests
Constructors
CreateGameGraphicsSettingsWindowReloadSafetyTests()
Declaration
public CreateGameGraphicsSettingsWindowReloadSafetyTests()
Methods
EnsureBuilt_AfterSimulatedReload_ReattachesTheSurvivingScratchInsteadOfRebuilding()
Declaration
public void EnsureBuilt_AfterSimulatedReload_ReattachesTheSurvivingScratchInsteadOfRebuilding()
OnEnable_OnAFreshWindowWithNoSurvivingScratch_BuildsADraftImmediately()
Declaration
public void OnEnable_OnAFreshWindowWithNoSurvivingScratch_BuildsADraftImmediately()
OneTimeTearDown()
Declaration
public void OneTimeTearDown()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()