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    Class CreateGameGraphicsSettingsWindowMoveOutOfPackageTests

    Proves CreateGameGraphicsSettingsWindow's MoveOutOfPackage flow end to end through the window-level Serenity.Global.Infrastructure.Editor.SerenityWizardDraftLifecycle`1 draft. A package-path target seeded via FromExisting, with one unrelated field edited, must move to the project folder, leave no copy at the package path, preserve its GUID, and keep every field but the edited one.

    Inheritance
    object
    CreateGameGraphicsSettingsWindowMoveOutOfPackageTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameGraphics.Tests.Editor.Builder
    Assembly: Serenity.GameGraphics.Tests.Editor.dll
    Syntax
    public class CreateGameGraphicsSettingsWindowMoveOutOfPackageTests

    Constructors

    CreateGameGraphicsSettingsWindowMoveOutOfPackageTests()

    Declaration
    public CreateGameGraphicsSettingsWindowMoveOutOfPackageTests()

    Methods

    OneTimeTearDown()

    Declaration
    public void OneTimeTearDown()

    RunPrimaryActionForTests_MoveOutOfPackageWithOneEditedField_MovesEditsAndPreservesEverythingElse()

    Declaration
    public void RunPrimaryActionForTests_MoveOutOfPackageWithOneEditedField_MovesEditsAndPreservesEverythingElse()

    RunPrimaryActionForTests_UpdatePackageContentWithoutConsent_IsBlockedAndNothingIsWritten()

    Declaration
    public void RunPrimaryActionForTests_UpdatePackageContentWithoutConsent_IsBlockedAndNothingIsWritten()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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