Class GameGraphicsSettingsCreator.Result
Outcome of a Create(Input) call. Serenity.Global.Infrastructure.Editor.SerenityCreationResult.MovedFromPath/
Serenity.Global.Infrastructure.Editor.SerenityCreationResult.MovedToPath report a package-content move — see
SettingsAssetRelocation.PendingMove, the only thing that sets them.
Inheritance
GameGraphicsSettingsCreator.Result
Assembly: Serenity.UnityGraphicsSettings.Installation.Editor.dll
Syntax
public sealed class GameGraphicsSettingsCreator.Result : SerenityCreationResult
Constructors
Result()
Declaration
Fields
Outcome
What this run did to the settings asset it owns: created it, updated it in place, or left it
unchanged because it already held every value the run asked for.
Declaration
public SerenityAssetWriteOutcome Outcome
Field Value
| Type |
Description |
| SerenityAssetWriteOutcome |
|
SettingsAssetPath
Declaration
public string SettingsAssetPath
Field Value
UpdatedExisting
Declaration
public bool UpdatedExisting
Field Value