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    Namespace Serenity.GameCamera.Infrastructure.Editor.Builder

    Classes

    CreateGameCameraSettingsWindow

    Step-by-step window for creating a UnityGameCameraSettings asset. The stepped-wizard scaffolding — the header and breadcrumb, the body scroll, the footer and its error gate — comes from Serenity.Global.Infrastructure.Editor.SerenityStepWizardWindow`1; this window declares only its own step table and what the primary action does. The window only collects input and renders results, GameCameraSettingsCreator does the actual validation and generation work.

    Every field is edited through a Serenity.Global.Infrastructure.Editor.SerenityWizardDraftLifecycle`1 scratch draft rather than a mirrored set of local fields, so an update-in-place run can never silently revert a field the wizard forgot to seed back to its static template default — an update-in-place tool must surface and let the author edit everything its target already owns, mirroring CreateSystemConfigurationSettingsWindow.

    GameCameraSettingsCreator

    Generates (or updates) the project-wide UnityGameCameraSettings asset from a single description. Mirrors Serenity.GameProgress.Infrastructure.Editor.Builder.GameProgressCreator and Serenity.GameSave.Infrastructure.Editor.Builder.GameSaveCreator: static class, Input/Result DTOs, Validate, Create with created-paths rollback on failure — resolved and folder-provisioned through the shared SettingsAssetAuthoring engine rather than a private copy of its logic.

    Unlike GameProgress/GameSave — which treat more than one project-wide settings asset as a hard error because they enforce a true single-instance identity — a second UnityGameCameraSettings asset does not break the GameCamera installer (it loads every asset tagged module:game-camera and uses the first one found); ambiguity here is surfaced as a warning instead of blocking the run.

    CreateGameCameraSettingsWindow only collects input and renders results; every asset mutation lives here.

    GameCameraSettingsCreator.Input

    Everything needed to create or update the settings asset.

    GameCameraSettingsCreator.Result

    Outcome of a Create(Input) call.

    Enums

    CreateGameCameraSettingsWindow.WizardStep

    Public rather than private because C# requires a class's base type to be at least as accessible as the class itself, and this enum is that base type's argument.

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