Namespace Serenity.Feedback.Domain.ValueObjects
Structs
FeedbackIntensity
Immutable description of a single feedback impulse: the low- and high-frequency motor amplitudes (0..1) and how long the impulse should last, in seconds.
FeedbackPatternStep
One step of a multi-pulse feedback pattern: an impulse plus the offset, in seconds,
from the start of the pattern at which it should begin. Played by walking an
IFeedbackPattern's Steps in order — e.g.
FeedbackPulseExpander expands an authored frequency/duty cycle into a multi-step sequence for
PulseVibrationEffect, walked at runtime by the Unity FeedbackPatternPlayer.