logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class EventDispatcherSignal

    Base class for event dispatcher signals used in the event system.

    Inheritance
    object
    EventDispatcherSignal
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.EventDispatcher.Domain.Entities
    Assembly: Serenity.Global.Domain.dll
    Syntax
    public abstract class EventDispatcherSignal

    Constructors

    EventDispatcherSignal()

    Declaration
    protected EventDispatcherSignal()

    Fields

    SignalGuid

    Declaration
    public string SignalGuid
    Field Value
    Type Description
    string

    The identity of this signal instance within the list that holds it (an option's submit signals, a view's show or cancel signals), so a tool that edits the list can recognise the same signal after the list was reordered or shortened. Blank for a signal built in code; the editor tools stamp one when they write the signal into an asset. Carries no meaning at dispatch time.

    Methods

    ToString()

    Returns a string representation of the event signal.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
    Overrides
    object.ToString()
    In this article
    © 2026 Serenity. All Rights Reserved