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    Class UnityCutsceneStepWriter

    Writes the dialog fields of a stage through its UnityEditor.SerializedProperty: the one place the wizard, the recipe importer and the inspector learn their stored names.

    Inheritance
    object
    UnityCutsceneStepWriter
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CutscenePlayer.Infrastructure.Settings
    Assembly: Serenity.UnityCutscenePlayer.Infrastructure.dll
    Syntax
    public static class UnityCutsceneStepWriter

    Methods

    WriteDialogFields(SerializedProperty, string, string, bool)

    Writes the speaker, the line and the Translate flag onto a stage; a missing text is written empty.

    Declaration
    public static void WriteDialogFields(SerializedProperty stage, string speaker, string dialogText, bool isTranslating)
    Parameters
    Type Name Description
    SerializedProperty stage
    string speaker
    string dialogText
    bool isTranslating
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