Class UnityCutsceneStepWriter
Writes the dialog fields of a stage through its UnityEditor.SerializedProperty: the one place the wizard, the recipe importer and the inspector learn their stored names.
Inherited Members
Namespace: Serenity.CutscenePlayer.Infrastructure.Settings
Assembly: Serenity.UnityCutscenePlayer.Infrastructure.dll
Syntax
public static class UnityCutsceneStepWriter
Methods
WriteDialogFields(SerializedProperty, string, string, bool)
Writes the speaker, the line and the Translate flag onto a stage; a missing text is written empty.
Declaration
public static void WriteDialogFields(SerializedProperty stage, string speaker, string dialogText, bool isTranslating)
Parameters
| Type | Name | Description |
|---|---|---|
| SerializedProperty | stage | |
| string | speaker | |
| string | dialogText | |
| bool | isTranslating |