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    Class SettingsRowAssetsBadgeRulesTests

    Pure EditMode tests for SettingsRowAssetsBadgeRules — every combination of shipped and remaining shipped asset counts the Settings step's second row badge can render.

    Inheritance
    object
    SettingsRowAssetsBadgeRulesTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class SettingsRowAssetsBadgeRulesTests

    Constructors

    SettingsRowAssetsBadgeRulesTests()

    Declaration
    public SettingsRowAssetsBadgeRulesTests()

    Methods

    BadgeColor_ShippedAssetsAllAdopted_IsAccent()

    Declaration
    public void BadgeColor_ShippedAssetsAllAdopted_IsAccent()

    BadgeColor_ShippedAssetsSomeRemaining_IsWarning()

    Declaration
    public void BadgeColor_ShippedAssetsSomeRemaining_IsWarning()

    BadgeColor_ZeroShippedAssets_IsMuted()

    Declaration
    public void BadgeColor_ZeroShippedAssets_IsMuted()

    BadgeText_ShippedAssetsAllAdopted_ReportsAssetsAdopted()

    Declaration
    public void BadgeText_ShippedAssetsAllAdopted_ReportsAssetsAdopted()

    BadgeText_ShippedAssetsSomeRemaining_ReportsTheRemainingCount()

    Declaration
    public void BadgeText_ShippedAssetsSomeRemaining_ReportsTheRemainingCount()

    BadgeText_ZeroShippedAssets_ReportsNoShippedAssets()

    Declaration
    public void BadgeText_ZeroShippedAssets_ReportsNoShippedAssets()
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