Class ProjectWiringPlanCacheSelectionTests
A plan built for one selection must not be acted on once the selection changed: the gameplay modules exist nowhere but in the plan, so a stale one silently drops what the reader ticked afterwards.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class ProjectWiringPlanCacheSelectionTests
Constructors
ProjectWiringPlanCacheSelectionTests()
Declaration
public ProjectWiringPlanCacheSelectionTests()
Methods
Ensure_WhenTheSelectionChangedSinceThePlanWasBuilt_BuildsThePlanAgain()
Declaration
public void Ensure_WhenTheSelectionChangedSinceThePlanWasBuilt_BuildsThePlanAgain()
Ensure_WhenTheSelectionIsUnchanged_KeepsThePlan()
Declaration
public void Ensure_WhenTheSelectionIsUnchanged_KeepsThePlan()
SetUp()
Declaration
public void SetUp()