logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class ProjectWiringPlanCacheSelectionTests

    A plan built for one selection must not be acted on once the selection changed: the gameplay modules exist nowhere but in the plan, so a stale one silently drops what the reader ticked afterwards.

    Inheritance
    object
    ProjectWiringPlanCacheSelectionTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class ProjectWiringPlanCacheSelectionTests

    Constructors

    ProjectWiringPlanCacheSelectionTests()

    Declaration
    public ProjectWiringPlanCacheSelectionTests()

    Methods

    Ensure_WhenTheSelectionChangedSinceThePlanWasBuilt_BuildsThePlanAgain()

    Declaration
    public void Ensure_WhenTheSelectionChangedSinceThePlanWasBuilt_BuildsThePlanAgain()

    Ensure_WhenTheSelectionIsUnchanged_KeepsThePlan()

    Declaration
    public void Ensure_WhenTheSelectionIsUnchanged_KeepsThePlan()

    SetUp()

    Declaration
    public void SetUp()
    In this article
    © 2026 Serenity. All Rights Reserved