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    Class PersistenceRowActionsTests

    EditMode tests for PersistenceRowActions: the Persistence row's Edit/Fix dispatch. Fix now genuinely acts (pings the row's own asset) whenever one exists to point at — a single malformed asset (a blank Id) — and stays a no-op only when the row is genuinely ambiguous (Steps.InitializeSerenitySettingsStep.ShouldDrawPersistenceAmbiguousRemedy is what stops that no-op button from ever being offered in the first place).

    Inheritance
    object
    PersistenceRowActionsTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class PersistenceRowActionsTests

    Constructors

    PersistenceRowActionsTests()

    Declaration
    public PersistenceRowActionsTests()

    Methods

    Run_EditWithAnAssetPath_PingsTheAsset()

    Declaration
    public void Run_EditWithAnAssetPath_PingsTheAsset()

    Run_FixWithAnAssetPath_PingsTheAsset()

    Declaration
    public void Run_FixWithAnAssetPath_PingsTheAsset()

    Run_FixWithNoAssetPath_DoesNotThrowAndSelectsNothing()

    Declaration
    public void Run_FixWithNoAssetPath_DoesNotThrowAndSelectsNothing()

    TearDown()

    Declaration
    public void TearDown()
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