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    Class InitializeSerenityWindowPlanInputsTests

    The wiring plan is built from the Intent step's options as well as from the selection: the profile id picks the target profile and the scenes options decide the scene rows and the blocking error. An edit made after the plan was first built must reach the plan Summary and Create show, with nothing invalidating it by hand.

    Inheritance
    object
    InitializeSerenityWindowPlanInputsTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class InitializeSerenityWindowPlanInputsTests

    Constructors

    InitializeSerenityWindowPlanInputsTests()

    Declaration
    public InitializeSerenityWindowPlanInputsTests()

    Methods

    PlanRunCount_GenerateScenesTurnedOffAfterThePlanWasBuilt_BuildsThePlanAgain()

    Declaration
    public void PlanRunCount_GenerateScenesTurnedOffAfterThePlanWasBuilt_BuildsThePlanAgain()

    PlanRunCount_OnlyTheBreadcrumbAsksAfterAnEdit_KeepsThePlanUntilTheSummaryBodyEnsuresIt()

    Declaration
    public void PlanRunCount_OnlyTheBreadcrumbAsksAfterAnEdit_KeepsThePlanUntilTheSummaryBodyEnsuresIt()

    PlanRunCount_ProfileIdEditedAfterThePlanWasBuilt_BuildsThePlanAgain()

    Declaration
    public void PlanRunCount_ProfileIdEditedAfterThePlanWasBuilt_BuildsThePlanAgain()

    PlanRunCount_ProjectNameEditedAfterThePlanWasBuilt_KeepsThePlan()

    Declaration
    public void PlanRunCount_ProjectNameEditedAfterThePlanWasBuilt_KeepsThePlan()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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