Class InitializeSerenityWindowPlanInputsTests
The wiring plan is built from the Intent step's options as well as from the selection: the profile id picks the target profile and the scenes options decide the scene rows and the blocking error. An edit made after the plan was first built must reach the plan Summary and Create show, with nothing invalidating it by hand.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class InitializeSerenityWindowPlanInputsTests
Constructors
InitializeSerenityWindowPlanInputsTests()
Declaration
public InitializeSerenityWindowPlanInputsTests()
Methods
PlanRunCount_GenerateScenesTurnedOffAfterThePlanWasBuilt_BuildsThePlanAgain()
Declaration
public void PlanRunCount_GenerateScenesTurnedOffAfterThePlanWasBuilt_BuildsThePlanAgain()
PlanRunCount_OnlyTheBreadcrumbAsksAfterAnEdit_KeepsThePlanUntilTheSummaryBodyEnsuresIt()
Declaration
public void PlanRunCount_OnlyTheBreadcrumbAsksAfterAnEdit_KeepsThePlanUntilTheSummaryBodyEnsuresIt()
PlanRunCount_ProfileIdEditedAfterThePlanWasBuilt_BuildsThePlanAgain()
Declaration
public void PlanRunCount_ProfileIdEditedAfterThePlanWasBuilt_BuildsThePlanAgain()
PlanRunCount_ProjectNameEditedAfterThePlanWasBuilt_KeepsThePlan()
Declaration
public void PlanRunCount_ProjectNameEditedAfterThePlanWasBuilt_KeepsThePlan()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()