Class InitializeSerenityWindowOpenWithSystemSelectedTests
Proves OpenWithSystemSelected(string) against real window state: the Hub's registered Systems entry point (Task A, slice 2) routes a specific system id here so the reader lands directly on it instead of finding and checking it themselves in the Systems checklist.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class InitializeSerenityWindowOpenWithSystemSelectedTests
Constructors
InitializeSerenityWindowOpenWithSystemSelectedTests()
Declaration
public InitializeSerenityWindowOpenWithSystemSelectedTests()
Methods
OpenWithSystemSelected_WithAKnownNonBootstrapSystem_SelectsItAndShowsTheSystemsStep()
Declaration
public void OpenWithSystemSelected_WithAKnownNonBootstrapSystem_SelectsItAndShowsTheSystemsStep()
OpenWithSystemSelected_WithAnUnknownName_OpensTheWindowWithSelectionAndStepUnchanged()
Declaration
public void OpenWithSystemSelected_WithAnUnknownName_OpensTheWindowWithSelectionAndStepUnchanged()
TearDown()
Declaration
public void TearDown()