logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class GameplayModuleSettingsIsolationTests

    A gameplay module has nothing to configure, so it must reach the boot-task paths and no settings path. With every module ticked next to every system, what the settings consumers receive and produce never names one: the Settings step's rows, the resolver behind them, and the systems the default-settings creator is asked to build an asset for.

    Inheritance
    object
    GameplayModuleSettingsIsolationTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class GameplayModuleSettingsIsolationTests

    Constructors

    GameplayModuleSettingsIsolationTests()

    Declaration
    public GameplayModuleSettingsIsolationTests()

    Methods

    BootTaskDescriptors_HoldEveryGameplayModule()

    Declaration
    public void BootTaskDescriptors_HoldEveryGameplayModule()

    Descriptors_HoldNoGameplayModule()

    Declaration
    public void Descriptors_HoldNoGameplayModule()

    SelectedSystems_EveryGameplayModuleTicked_AllNameASettingsType()

    Declaration
    public void SelectedSystems_EveryGameplayModuleTicked_AllNameASettingsType()

    SelectedSystems_EveryGameplayModuleTicked_ContainsNoGameplayModule()

    Declaration
    public void SelectedSystems_EveryGameplayModuleTicked_ContainsNoGameplayModule()

    SetUp()

    Declaration
    public void SetUp()

    SettingsRows_EveryGameplayModuleTicked_NameNoGameplayModule()

    Declaration
    public void SettingsRows_EveryGameplayModuleTicked_NameNoGameplayModule()
    In this article
    © 2026 Serenity. All Rights Reserved