Class GameplayModuleSettingsIsolationTests
A gameplay module has nothing to configure, so it must reach the boot-task paths and no settings path. With every module ticked next to every system, what the settings consumers receive and produce never names one: the Settings step's rows, the resolver behind them, and the systems the default-settings creator is asked to build an asset for.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class GameplayModuleSettingsIsolationTests
Constructors
GameplayModuleSettingsIsolationTests()
Declaration
public GameplayModuleSettingsIsolationTests()
Methods
BootTaskDescriptors_HoldEveryGameplayModule()
Declaration
public void BootTaskDescriptors_HoldEveryGameplayModule()
Descriptors_HoldNoGameplayModule()
Declaration
public void Descriptors_HoldNoGameplayModule()
SelectedSystems_EveryGameplayModuleTicked_AllNameASettingsType()
Declaration
public void SelectedSystems_EveryGameplayModuleTicked_AllNameASettingsType()
SelectedSystems_EveryGameplayModuleTicked_ContainsNoGameplayModule()
Declaration
public void SelectedSystems_EveryGameplayModuleTicked_ContainsNoGameplayModule()
SetUp()
Declaration
public void SetUp()
SettingsRows_EveryGameplayModuleTicked_NameNoGameplayModule()
Declaration
public void SettingsRows_EveryGameplayModuleTicked_NameNoGameplayModule()