Class GameplayModuleRequirementRulesTests
Serenity.CreateGame.Infrastructure.Editor.Systems.GameplayModuleRequirementRules reads which gameplay module another requires from the declared order.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class GameplayModuleRequirementRulesTests
Constructors
GameplayModuleRequirementRulesTests()
Declaration
public GameplayModuleRequirementRulesTests()
Methods
APlacementOnlyModuleRequiresNoModule(string)
Declaration
public void APlacementOnlyModuleRequiresNoModule(string installMethodName)
Parameters
| Type | Name | Description |
|---|---|---|
| string | installMethodName |
GameSessionRequiresNoModuleBecauseItsAnchorIsNotOne()
Declaration
public void GameSessionRequiresNoModuleBecauseItsAnchorIsNotOne()
OnlyAValidatedAfterOrderRequiresAnything()
Declaration
public void OnlyAValidatedAfterOrderRequiresAnything()
OnlyTheAnchorsThatAreGameplayModulesAreRequired()
Declaration
public void OnlyTheAnchorsThatAreGameplayModulesAreRequired()
WaveRequiresCharacter()
Declaration
public void WaveRequiresCharacter()