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    Class GameplayModuleRequirementRulesTests

    Serenity.CreateGame.Infrastructure.Editor.Systems.GameplayModuleRequirementRules reads which gameplay module another requires from the declared order.

    Inheritance
    object
    GameplayModuleRequirementRulesTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class GameplayModuleRequirementRulesTests

    Constructors

    GameplayModuleRequirementRulesTests()

    Declaration
    public GameplayModuleRequirementRulesTests()

    Methods

    APlacementOnlyModuleRequiresNoModule(string)

    Declaration
    public void APlacementOnlyModuleRequiresNoModule(string installMethodName)
    Parameters
    Type Name Description
    string installMethodName

    GameSessionRequiresNoModuleBecauseItsAnchorIsNotOne()

    Declaration
    public void GameSessionRequiresNoModuleBecauseItsAnchorIsNotOne()

    OnlyAValidatedAfterOrderRequiresAnything()

    Declaration
    public void OnlyAValidatedAfterOrderRequiresAnything()

    OnlyTheAnchorsThatAreGameplayModulesAreRequired()

    Declaration
    public void OnlyTheAnchorsThatAreGameplayModulesAreRequired()

    WaveRequiresCharacter()

    Declaration
    public void WaveRequiresCharacter()
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