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    Class BootTaskGuidArgumentRootsTests

    EditMode tests for Serenity.CreateGame.Infrastructure.Editor.Wiring.BootTaskGuidArgumentRoots.ResolveReferencedAssetPaths(System.Collections.Generic.IReadOnlyList{System.String}) — the piece that lets a boot task's opaque stringArgs[0] Guid argument (e.g. a splash cutscene a PlayInitSplashScreen task plays) become an extra adoption root, since UnityEditor.AssetDatabase.GetDependencies(System.String,System.Boolean) can never see a plain string reference.

    Inheritance
    object
    BootTaskGuidArgumentRootsTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class BootTaskGuidArgumentRootsTests

    Constructors

    BootTaskGuidArgumentRootsTests()

    Declaration
    public BootTaskGuidArgumentRootsTests()

    Methods

    OneTimeSetUp()

    Declaration
    public static void OneTimeSetUp()

    OneTimeTearDown()

    Declaration
    public static void OneTimeTearDown()

    ResolveReferencedAssetPaths_ArgumentIsAPackageContentTargetsGuid_ReturnsThatTargetsPath()

    Declaration
    public void ResolveReferencedAssetPaths_ArgumentIsAPackageContentTargetsGuid_ReturnsThatTargetsPath()

    ResolveReferencedAssetPaths_ArgumentIsNotAKnownGuid_ReturnsNothing()

    Declaration
    public void ResolveReferencedAssetPaths_ArgumentIsNotAKnownGuid_ReturnsNothing()

    ResolveReferencedAssetPaths_ArgumentResolvesToAProjectOwnedTarget_ReturnsNothing()

    Declaration
    public void ResolveReferencedAssetPaths_ArgumentResolvesToAProjectOwnedTarget_ReturnsNothing()

    ResolveUnadoptedReferencedAssetPaths_TargetAlreadyAdopted_IsExcluded()

    A target an earlier run adopted ANYWHERE — not necessarily under this run's own output root — must never come back as an adoption root, or the run produces a second splash cutscene beside the one the project already owns.

    Declaration
    public void ResolveUnadoptedReferencedAssetPaths_TargetAlreadyAdopted_IsExcluded()

    ResolveUnadoptedReferencedAssetPaths_TargetNotAdopted_IsIncluded()

    Declaration
    public void ResolveUnadoptedReferencedAssetPaths_TargetNotAdopted_IsIncluded()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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