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    Enum ProjectWiringPlan.SceneState

    Where one generated scene stands relative to this run.

    Namespace: Serenity.CreateGame.Infrastructure.Editor.Wiring
    Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
    Syntax
    public enum ProjectWiringPlan.SceneState

    Fields

    Name Description
    Create

    The scene does not exist yet and will be created.

    Exists

    A scene file already exists at the target path — it is left untouched, never overwritten.

    Skip

    Scene generation is turned off — this scene is left untouched.

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