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    Enum BootSceneRepointPlanItem.RepointState

    Where an existing boot scene's installer profile reference stands relative to this run.

    Namespace: Serenity.CreateGame.Infrastructure.Editor.Wiring
    Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
    Syntax
    public enum BootSceneRepointPlanItem.RepointState

    Fields

    Name Description
    AlreadyCorrect

    The boot scene exists and its installer already references this run's target profile — left byte-identical, never re-saved.

    NeedsRepoint

    The boot scene exists and its installer references a different profile (typically the shipped one a scene generated before the project adopted or picked its own) — Create repoints it.

    NoBootScene

    No boot scene file exists yet — nothing to repoint. A run that also generates scenes this pass creates one already pointing at the resolved target; a run that does not simply has no boot scene to repoint until one exists.

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