Enum BootSceneRepointPlanItem.RepointState
Where an existing boot scene's installer profile reference stands relative to this run.
Namespace: Serenity.CreateGame.Infrastructure.Editor.Wiring
Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
Syntax
public enum BootSceneRepointPlanItem.RepointState
Fields
| Name | Description |
|---|---|
| AlreadyCorrect | The boot scene exists and its installer already references this run's target profile — left byte-identical, never re-saved. |
| NeedsRepoint | The boot scene exists and its installer references a different profile (typically the shipped one a scene generated before the project adopted or picked its own) — Create repoints it. |
| NoBootScene | No boot scene file exists yet — nothing to repoint. A run that also generates scenes this pass creates one already pointing at the resolved target; a run that does not simply has no boot scene to repoint until one exists. |