Class PersistenceBackendDefinitionCreator.Result
Outcome of a CreateDefinition(PersistenceBackendDefinitionOption, string, bool) call.
Namespace: Serenity.CreateGame.Infrastructure.Editor.Systems
Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
Syntax
public sealed class PersistenceBackendDefinitionCreator.Result : SerenityCreationResult
Constructors
Result()
Declaration
public Result()
Fields
DefinitionAssetPath
Where the backend definition landed, or null when nothing was created.
Declaration
public string DefinitionAssetPath
Field Value
| Type | Description |
|---|---|
| string |