Class UnityAudioPlayerServiceDepthCueResetTests
The service resets the depth cues of a slot on every play, right after the emitter was placed, and keeps the controller's pool in step with its own. Without a controller a play behaves exactly as before. A real shipped clip is played, because the reset sits inside the shared playback core.
Inherited Members
Namespace: Serenity.AudioPlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAudioPlayerServiceDepthCueResetTests
Constructors
UnityAudioPlayerServiceDepthCueResetTests()
Declaration
public UnityAudioPlayerServiceDepthCueResetTests()
Methods
AttachDepthCueController_SyncsControllerToCurrentPool()
Declaration
public void AttachDepthCueController_SyncsControllerToCurrentPool()
PlayClip_NoController_BehavesAsBefore()
Declaration
public void PlayClip_NoController_BehavesAsBefore()
PlayClip_ResetsDepthCuesAfterPlacement()
Declaration
public void PlayClip_ResetsDepthCuesAfterPlacement()
SetAudioSources_SyncsControllerPool()
Declaration
public void SetAudioSources_SyncsControllerPool()
SetUp()
Declaration
public void SetUp()
Subclass_CallingApplyPlaybackPlacementWithTwoArguments_CompilesAndRuns()
Declaration
public void Subclass_CallingApplyPlaybackPlacementWithTwoArguments_CompilesAndRuns()
TearDown()
Declaration
public void TearDown()
UnityMusicPlayerService_CompilesAndUpdates()
Declaration
public void UnityMusicPlayerService_CompilesAndUpdates()