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    Class UnityAudioPlayerServiceDepthCueResetTests

    The service resets the depth cues of a slot on every play, right after the emitter was placed, and keeps the controller's pool in step with its own. Without a controller a play behaves exactly as before. A real shipped clip is played, because the reset sits inside the shared playback core.

    Inheritance
    object
    UnityAudioPlayerServiceDepthCueResetTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.AudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAudioPlayerServiceDepthCueResetTests

    Constructors

    UnityAudioPlayerServiceDepthCueResetTests()

    Declaration
    public UnityAudioPlayerServiceDepthCueResetTests()

    Methods

    AttachDepthCueController_SyncsControllerToCurrentPool()

    Declaration
    public void AttachDepthCueController_SyncsControllerToCurrentPool()

    PlayClip_NoController_BehavesAsBefore()

    Declaration
    public void PlayClip_NoController_BehavesAsBefore()

    PlayClip_ResetsDepthCuesAfterPlacement()

    Declaration
    public void PlayClip_ResetsDepthCuesAfterPlacement()

    SetAudioSources_SyncsControllerPool()

    Declaration
    public void SetAudioSources_SyncsControllerPool()

    SetUp()

    Declaration
    public void SetUp()

    Subclass_CallingApplyPlaybackPlacementWithTwoArguments_CompilesAndRuns()

    Declaration
    public void Subclass_CallingApplyPlaybackPlacementWithTwoArguments_CompilesAndRuns()

    TearDown()

    Declaration
    public void TearDown()

    UnityMusicPlayerService_CompilesAndUpdates()

    Declaration
    public void UnityMusicPlayerService_CompilesAndUpdates()
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