Class UnityAudioDepthCueMechanismTests
Pins the Unity mechanisms the positioned depth cues rely on, so a Unity upgrade that changes them
fails here instead of silently breaking the cues. Each test also records the observed values.
The playback test needs a running audio output and is skipped when the mixer reports none.
Inheritance
UnityAudioDepthCueMechanismTests
Assembly: Tests.dll
Syntax
public class UnityAudioDepthCueMechanismTests
Constructors
UnityAudioDepthCueMechanismTests()
Declaration
public UnityAudioDepthCueMechanismTests()
Methods
CustomCutoffCurve_YSemantics_ObservedAndRecorded()
Declaration
public void CustomCutoffCurve_YSemantics_ObservedAndRecorded()
IsPlaying_UnderBatchMode_ReportsLoopingSource()
Declaration
public IEnumerator IsPlaying_UnderBatchMode_ReportsLoopingSource()
Returns
LowPassCutoffWrite_PersistsAcrossFrames_OnLoopingSource()
Declaration
public IEnumerator LowPassCutoffWrite_PersistsAcrossFrames_OnLoopingSource()
Returns
ReverbPresetRoom_RoomWriteRequiresUserPreset_BaseRoomReadableAndRetained()
Declaration
public void ReverbPresetRoom_RoomWriteRequiresUserPreset_BaseRoomReadableAndRetained()
SetUp()
Declaration
TearDown()
Declaration