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    Class UnityAudioDepthCueTicker

    Pumps a channel's depth-cue controller once per frame with the unscaled frame time, so the cues keep moving while game time is frozen. It lives in its own component, so a service that declares its own Update never shadows it.

    Inheritance
    object
    UnityAudioDepthCueTicker
    Namespace: Serenity.AudioPlayer.Infrastructure.Services
    Assembly: Serenity.UnityAudioPlayer.Infrastructure.dll
    Syntax
    public sealed class UnityAudioDepthCueTicker : MonoBehaviour

    Constructors

    UnityAudioDepthCueTicker()

    Declaration
    public UnityAudioDepthCueTicker()
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