Class UnityAudioDepthCueTicker
Pumps a channel's depth-cue controller once per frame with the unscaled frame time, so the cues keep moving
while game time is frozen. It lives in its own component, so a service that declares its own
Update never shadows it.
Namespace: Serenity.AudioPlayer.Infrastructure.Services
Assembly: Serenity.UnityAudioPlayer.Infrastructure.dll
Syntax
public sealed class UnityAudioDepthCueTicker : MonoBehaviour
Constructors
UnityAudioDepthCueTicker()
Declaration
public UnityAudioDepthCueTicker()