Struct AudioReverbVoice
One voice that currently holds a reverb slot: where it sits in the pool and how far it is from the listener.
Assembly: Serenity.AudioPlayer.Domain.dll
Syntax
public readonly struct AudioReverbVoice
Constructors
AudioReverbVoice(int, float)
Declaration
public AudioReverbVoice(int slotIndex, float distanceToListener)
Parameters
| Type |
Name |
Description |
| int |
slotIndex |
|
| float |
distanceToListener |
|
Properties
DistanceToListener
Declaration
public float DistanceToListener { get; }
Property Value
SlotIndex
Declaration
public int SlotIndex { get; }
Property Value