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    Struct AudioReverbVoice

    One voice that currently holds a reverb slot: where it sits in the pool and how far it is from the listener.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.AudioPlayer.Domain.Types
    Assembly: Serenity.AudioPlayer.Domain.dll
    Syntax
    public readonly struct AudioReverbVoice

    Constructors

    AudioReverbVoice(int, float)

    Declaration
    public AudioReverbVoice(int slotIndex, float distanceToListener)
    Parameters
    Type Name Description
    int slotIndex
    float distanceToListener

    Properties

    DistanceToListener

    Declaration
    public float DistanceToListener { get; }
    Property Value
    Type Description
    float

    SlotIndex

    Declaration
    public int SlotIndex { get; }
    Property Value
    Type Description
    int
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