Struct AudioReverbAdmission
The outcome of asking for a reverb slot: whether the candidate got one, and which voice gave its slot up for it.
Assembly: Serenity.AudioPlayer.Domain.dll
Syntax
public readonly struct AudioReverbAdmission
Constructors
AudioReverbAdmission(bool, int)
Declaration
public AudioReverbAdmission(bool admitted, int releasedSlotIndex)
Parameters
| Type |
Name |
Description |
| bool |
admitted |
|
| int |
releasedSlotIndex |
|
Fields
NoSlot
Declaration
public const int NoSlot = -1
Field Value
Properties
Admitted
Declaration
public bool Admitted { get; }
Property Value
ReleasedSlotIndex
Declaration
public int ReleasedSlotIndex { get; }
Property Value
ReleasesSlot
Declaration
public bool ReleasesSlot { get; }
Property Value