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    Struct AudioReverbAdmission

    The outcome of asking for a reverb slot: whether the candidate got one, and which voice gave its slot up for it.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.AudioPlayer.Domain.Types
    Assembly: Serenity.AudioPlayer.Domain.dll
    Syntax
    public readonly struct AudioReverbAdmission

    Constructors

    AudioReverbAdmission(bool, int)

    Declaration
    public AudioReverbAdmission(bool admitted, int releasedSlotIndex)
    Parameters
    Type Name Description
    bool admitted
    int releasedSlotIndex

    Fields

    NoSlot

    Declaration
    public const int NoSlot = -1
    Field Value
    Type Description
    int

    Properties

    Admitted

    Declaration
    public bool Admitted { get; }
    Property Value
    Type Description
    bool

    ReleasedSlotIndex

    Declaration
    public int ReleasedSlotIndex { get; }
    Property Value
    Type Description
    int

    ReleasesSlot

    Declaration
    public bool ReleasesSlot { get; }
    Property Value
    Type Description
    bool
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