logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class CreateSoundMixerSettingsWindowDoneStepTests

    A successful Create or Update must always leave this wizard on its Done step, latched terminal, with a truthful result — never parked on Summary re-validating the very write it just made. Drives the real creation flow (Serenity.SoundMixer.Installation.Settings.Editor.Builder.CreateSoundMixerSettingsWindow.CreateForTests(Serenity.SoundMixer.Installation.Settings.Editor.Builder.SoundMixerSettingsCreator.Input), the same private RunCreate the primary button calls) so a regression here is caught by this suite.

    Inheritance
    object
    CreateSoundMixerSettingsWindowDoneStepTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Audio.SoundMixerSettings.Tests.Editor
    Assembly: Serenity.Audio.SoundMixerSettings.Tests.Editor.dll
    Syntax
    public class CreateSoundMixerSettingsWindowDoneStepTests

    Constructors

    CreateSoundMixerSettingsWindowDoneStepTests()

    Declaration
    public CreateSoundMixerSettingsWindowDoneStepTests()

    Methods

    CreateForTests_OnASuccessfulUpdate_AlsoMovesTheWindowToTheDoneStep()

    Declaration
    public void CreateForTests_OnASuccessfulUpdate_AlsoMovesTheWindowToTheDoneStep()

    CreateForTests_OnSuccess_MovesTheWindowToTheDoneStepAndLatchesTerminal()

    Declaration
    public void CreateForTests_OnSuccess_MovesTheWindowToTheDoneStepAndLatchesTerminal()

    OneTimeTearDown()

    Declaration
    public void OneTimeTearDown()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved