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    Class UnityAudioPlayerSettingsEditorDepthCueTests

    The audio channel inspector draws the depth-cue block: every serialized field of it has a handler row, the foldout is collapsed by default, a draw pass only reads the asset, and a value the author changes reaches the asset file on disk.

    Inheritance
    object
    UnityAudioPlayerSettingsEditorDepthCueTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Audio.SettingsCreator.Tests.Editor
    Assembly: Serenity.Audio.SettingsCreator.Tests.Editor.dll
    Syntax
    public class UnityAudioPlayerSettingsEditorDepthCueTests

    Constructors

    UnityAudioPlayerSettingsEditorDepthCueTests()

    Declaration
    public UnityAudioPlayerSettingsEditorDepthCueTests()

    Methods

    EveryDepthCueSerializedField_HasHandler()

    Declaration
    public void EveryDepthCueSerializedField_HasHandler()

    Inspector_Collapsed_DrawsTheDepthCueFoldoutWithoutItsFields()

    Declaration
    public void Inspector_Collapsed_DrawsTheDepthCueFoldoutWithoutItsFields()

    Inspector_DrawingTheDepthCueFoldout_LeavesTheAssetUnchanged()

    Declaration
    public void Inspector_DrawingTheDepthCueFoldout_LeavesTheAssetUnchanged()

    OneTimeTearDown()

    Declaration
    public void OneTimeTearDown()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    TogglingLowPassOn_ThroughTheDepthCueHandler_WritesTheFlagToTheAssetFile()

    Declaration
    public void TogglingLowPassOn_ThroughTheDepthCueHandler_WritesTheFlagToTheAssetFile()

    TogglingLowPassOn_WhileATextFieldHasFocus_StaysUnsavedUntilThePendingSaveFlushes()

    Declaration
    public void TogglingLowPassOn_WhileATextFieldHasFocus_StaysUnsavedUntilThePendingSaveFlushes()
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