Class UnityAudioPlayerSettingsEditorDepthCueTests
The audio channel inspector draws the depth-cue block: every serialized field of it has a handler row, the foldout is collapsed by default, a draw pass only reads the asset, and a value the author changes reaches the asset file on disk.
Inherited Members
Namespace: Serenity.Audio.SettingsCreator.Tests.Editor
Assembly: Serenity.Audio.SettingsCreator.Tests.Editor.dll
Syntax
public class UnityAudioPlayerSettingsEditorDepthCueTests
Constructors
UnityAudioPlayerSettingsEditorDepthCueTests()
Declaration
public UnityAudioPlayerSettingsEditorDepthCueTests()
Methods
EveryDepthCueSerializedField_HasHandler()
Declaration
public void EveryDepthCueSerializedField_HasHandler()
Inspector_Collapsed_DrawsTheDepthCueFoldoutWithoutItsFields()
Declaration
public void Inspector_Collapsed_DrawsTheDepthCueFoldoutWithoutItsFields()
Inspector_DrawingTheDepthCueFoldout_LeavesTheAssetUnchanged()
Declaration
public void Inspector_DrawingTheDepthCueFoldout_LeavesTheAssetUnchanged()
OneTimeTearDown()
Declaration
public void OneTimeTearDown()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()
TogglingLowPassOn_ThroughTheDepthCueHandler_WritesTheFlagToTheAssetFile()
Declaration
public void TogglingLowPassOn_ThroughTheDepthCueHandler_WritesTheFlagToTheAssetFile()
TogglingLowPassOn_WhileATextFieldHasFocus_StaysUnsavedUntilThePendingSaveFlushes()
Declaration
public void TogglingLowPassOn_WhileATextFieldHasFocus_StaysUnsavedUntilThePendingSaveFlushes()