logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class AudioPlayerSettingsCreatorDepthCueTests

    AudioPlayerSettingsCreator.Input mirrors the flat depth-cue fields of an audio channel and applies them unconditionally, like Ignore If Already Playing; the two curves are never part of the input, so an update-in-place keeps them from the scratch draft it starts from.

    Inheritance
    object
    AudioPlayerSettingsCreatorDepthCueTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Audio.SettingsCreator.Tests.Editor
    Assembly: Serenity.Audio.SettingsCreator.Tests.Editor.dll
    Syntax
    public class AudioPlayerSettingsCreatorDepthCueTests

    Constructors

    AudioPlayerSettingsCreatorDepthCueTests()

    Declaration
    public AudioPlayerSettingsCreatorDepthCueTests()

    Methods

    BuildBlockWithEveryFlatFieldChanged_ChangesEveryFlatField()

    Declaration
    public void BuildBlockWithEveryFlatFieldChanged_ChangesEveryFlatField()

    Create_WithoutADepthCueInput_LeavesTheBlockUntouched()

    Declaration
    public void Create_WithoutADepthCueInput_LeavesTheBlockUntouched()

    Creation_DoesNotPolluteAddressablesSettings()

    Declaration
    public void Creation_DoesNotPolluteAddressablesSettings()

    DepthCueInput_CarriesNoCurve()

    Declaration
    public void DepthCueInput_CarriesNoCurve()

    DepthCueInput_EveryFlatFieldSurvivesTheRoundTripThroughTheCreator()

    Declaration
    public void DepthCueInput_EveryFlatFieldSurvivesTheRoundTripThroughTheCreator()

    DepthCueInput_EverySettingsFieldButTheCurvesHasALikeNamedField()

    Declaration
    public void DepthCueInput_EverySettingsFieldButTheCurvesHasALikeNamedField()

    DepthCueInput_FromSettings_CopiesEveryFlatField()

    Declaration
    public void DepthCueInput_FromSettings_CopiesEveryFlatField()

    Input_Defaults_MatchAFreshSettingsBlock()

    Declaration
    public void Input_Defaults_MatchAFreshSettingsBlock()

    Input_Defaults_ReadNamedConstants()

    Declaration
    public void Input_Defaults_ReadNamedConstants()

    Input_DepthCueFields_WrittenToAsset()

    Declaration
    public void Input_DepthCueFields_WrittenToAsset()

    Input_GradedOcclusionFields_WrittenToAsset()

    Declaration
    public void Input_GradedOcclusionFields_WrittenToAsset()

    Input_ReverbFields_WrittenToAsset()

    Declaration
    public void Input_ReverbFields_WrittenToAsset()

    OneTimeTearDown()

    Declaration
    public void OneTimeTearDown()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    UpdateInPlace_PassingTheCurrentValues_KeepsTheBlock()

    Declaration
    public void UpdateInPlace_PassingTheCurrentValues_KeepsTheBlock()

    UpdateInPlace_PreservesCurvesFromScratchDraft()

    Declaration
    public void UpdateInPlace_PreservesCurvesFromScratchDraft()

    UpdateInPlace_PreservesTheWetShareCurveFromScratchDraft()

    Declaration
    public void UpdateInPlace_PreservesTheWetShareCurveFromScratchDraft()

    UpdateInPlace_WithDefaultInput_ResetsTheFlatFields()

    Declaration
    public void UpdateInPlace_WithDefaultInput_ResetsTheFlatFields()
    In this article
    © 2026 Serenity. All Rights Reserved