logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class CreatePrefetchPolicyWindowDeletedSourceReloadTests

    A prefetch profile row loaded from the registry being edited, whose profile asset the author then deletes before a script compile, must come back saying so: the row keeps its edits and is created again on confirm, the Configure step names the row, where its asset was and how to skip it, and the Summary lists it as created because the original was deleted. Drives the window's own OnDisable/OnEnable around a reload that loses every scratch instance.

    Inheritance
    object
    CreatePrefetchPolicyWindowDeletedSourceReloadTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.AssetPrefetcher.Tests.Editor.Builder
    Assembly: Serenity.AssetPrefetcher.Tests.Editor.dll
    Syntax
    public class CreatePrefetchPolicyWindowDeletedSourceReloadTests

    Constructors

    CreatePrefetchPolicyWindowDeletedSourceReloadTests()

    Declaration
    public CreatePrefetchPolicyWindowDeletedSourceReloadTests()

    Methods

    ARowWhoseProfileAssetWasDeletedBeforeAReload_KeepsItsEditsAndSaysConfirmingCreatesItAgain()

    Declaration
    public void ARowWhoseProfileAssetWasDeletedBeforeAReload_KeepsItsEditsAndSaysConfirmingCreatesItAgain()

    OneTimeTearDown()

    Declaration
    public void OneTimeTearDown()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved