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    Class SteamAchievementConnectorEditorComposition

    The one door through which code outside this assembly obtains the real Steam connector factory, since the concrete factory is internal. The Achievement Platform Sync window's composition edge calls it; everything below that edge works through ISteamAchievementConnectorFactory. The session, the trace settings, the transport and the sign-in factory come from SteamEditorComposition.

    Inheritance
    object
    SteamAchievementConnectorEditorComposition
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Achievements.Infrastructure.Editor.Sync.Steam
    Assembly: Serenity.UnityAchievements.Infrastructure.Editor.Sync.Steam.dll
    Syntax
    public static class SteamAchievementConnectorEditorComposition

    Methods

    CreateConnectorFactory(SteamHttpTransport)

    The connector factory over transport, so one traced transport can serve several factories.

    Declaration
    public static ISteamAchievementConnectorFactory CreateConnectorFactory(SteamHttpTransport transport)
    Parameters
    Type Name Description
    SteamHttpTransport transport

    The traced HTTP seam the connectors send through.

    Returns
    Type Description
    ISteamAchievementConnectorFactory
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