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    Class AchievementSyncDoneStepGui

    The wizard's Done step: what the run just produced (created/updated assets on a Pull, saved achievements on a Push, or a recorded Copilot walkthrough) and the follow-up actions available from there. Extracted from AchievementSyncWindow — the same collaborator split that type already uses for every other step.

    Inheritance
    object
    AchievementSyncDoneStepGui
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.Achievements.Infrastructure.Editor.Sync
    Assembly: Serenity.UnityAchievements.Infrastructure.Editor.dll
    Syntax
    public sealed class AchievementSyncDoneStepGui

    Constructors

    AchievementSyncDoneStepGui()

    Declaration
    public AchievementSyncDoneStepGui()

    Methods

    Draw(AchievementSyncWizardSession, Action)

    Draws the step.

    Declaration
    public void Draw(AchievementSyncWizardSession session, Action reRunSync)
    Parameters
    Type Name Description
    AchievementSyncWizardSession session

    The session to read the run's outcome from.

    Action reRunSync

    Invoked when the author asks to start a new sync run from the Platform step.

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