logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Struct AchievementSyncCopilotStepGui.Result

    What the author asked for this pass; the window owns the actual file export and its logging.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.Achievements.Infrastructure.Editor.Sync
    Assembly: Serenity.UnityAchievements.Infrastructure.Editor.dll
    Syntax
    public readonly struct AchievementSyncCopilotStepGui.Result

    Constructors

    Result(bool, bool)

    Declaration
    public Result(bool saveIconsRequested, bool saveBundleRequested)
    Parameters
    Type Name Description
    bool saveIconsRequested
    bool saveBundleRequested

    Fields

    SaveBundleRequested

    Declaration
    public readonly bool SaveBundleRequested
    Field Value
    Type Description
    bool

    SaveIconsRequested

    Declaration
    public readonly bool SaveIconsRequested
    Field Value
    Type Description
    bool
    In this article
    © 2026 Serenity. All Rights Reserved