logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class AchievementSyncConnectorSourceContext

    What one Achievement Platform Sync window supplies to the IAchievementSyncConnectorSourceProviders that build its connector sources.

    Inheritance
    object
    AchievementSyncConnectorSourceContext
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.Achievements.Infrastructure.Editor.Sync
    Assembly: Serenity.UnityAchievements.Infrastructure.Editor.dll
    Syntax
    public sealed class AchievementSyncConnectorSourceContext

    Constructors

    AchievementSyncConnectorSourceContext(IEditorSessionStateStore)

    Creates the context over the window's editor session state.

    Declaration
    public AchievementSyncConnectorSourceContext(IEditorSessionStateStore sessionState)
    Parameters
    Type Name Description
    IEditorSessionStateStore sessionState

    The editor session state of the window the sources are built for.

    Exceptions
    Type Condition
    ArgumentNullException

    sessionState is null.

    Properties

    SessionState

    The editor session state of the window, shared with the window's own services.

    Declaration
    public IEditorSessionStateStore SessionState { get; }
    Property Value
    Type Description
    IEditorSessionStateStore
    In this article
    © 2026 Serenity. All Rights Reserved