Class AchievementModuleWiring.InstallTaskOutcome
What wiring the boot task ended up doing.
Inherited Members
Namespace: Serenity.Achievements.Infrastructure.Editor.Builder
Assembly: Serenity.UnityAchievements.Infrastructure.Editor.dll
Syntax
public sealed class AchievementModuleWiring.InstallTaskOutcome
Constructors
InstallTaskOutcome()
Declaration
public InstallTaskOutcome()
Fields
InsertedProfileNames
Declaration
public readonly List<string> InsertedProfileNames
Field Value
| Type | Description |
|---|---|
| List<string> | Names of the profiles the task was actually inserted into. |
ReusedExistingTask
Declaration
public bool ReusedExistingTask
Field Value
| Type | Description |
|---|---|
| bool | Whether an already-existing task asset was reused instead of a new one being created. |
TaskAssetPath
Declaration
public string TaskAssetPath
Field Value
| Type | Description |
|---|---|
| string | Path of the task asset the run ensured, whether it was reused or created. Null when none could be. |