Class UnityHittableInstallerTests
PlayMode tests for UnityHittableInstaller. Verifies both construction paths (no dispatcher / with dispatcher) create a Unity-backed hittable service on a dedicated GameObject, and spot-checks the signal path end-to-end through an installed service.
Inherited Members
Namespace: Serenity.UnityHittable.Tests.Installation
Assembly: Tests.dll
Syntax
public class UnityHittableInstallerTests
Constructors
UnityHittableInstallerTests()
Declaration
public UnityHittableInstallerTests()
Methods
Install_NoDispatcher_CreatesServiceGameObject()
Declaration
public void Install_NoDispatcher_CreatesServiceGameObject()
Install_NoDispatcher_SetsServiceToConcreteUnityType()
Declaration
public void Install_NoDispatcher_SetsServiceToConcreteUnityType()
Install_WithDispatcher_EndToEnd_TakeHit_DispatchesHittableHitSignal()
Declaration
public void Install_WithDispatcher_EndToEnd_TakeHit_DispatchesHittableHitSignal()
Install_WithDispatcher_SetsServiceToConcreteUnityType()
Declaration
public void Install_WithDispatcher_SetsServiceToConcreteUnityType()
TearDown()
Declaration
public void TearDown()