Namespace Serenity.UnityHittable.Tests.Infrastructure
Classes
UnityHittableServiceSignalTests
PlayMode tests for UnityHittableService's signal dispatch on TakeHit. Uses the shared
RecordingEventDispatcherService to assert exact payloads without depending on a real
dispatcher implementation.
UnityHittableServiceTests
PlayMode tests for UnityHittableService.
The service is a MonoBehaviour, driven via AddComponent + its public API.
Verifies register/unregister/query and hit-state delegation to the Domain HittableState
entities held in the internal dictionary. Signal dispatch is covered separately in
UnityHittableServiceSignalTests.