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    Namespace Serenity.UnityHittable.Tests.Infrastructure

    Classes

    UnityHittableServiceSignalTests

    PlayMode tests for UnityHittableService's signal dispatch on TakeHit. Uses the shared RecordingEventDispatcherService to assert exact payloads without depending on a real dispatcher implementation.

    UnityHittableServiceTests

    PlayMode tests for UnityHittableService. The service is a MonoBehaviour, driven via AddComponent + its public API. Verifies register/unregister/query and hit-state delegation to the Domain HittableState entities held in the internal dictionary. Signal dispatch is covered separately in UnityHittableServiceSignalTests.

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