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    Class UnityGameWeaponServiceSignalTests

    PlayMode tests for UnityGameWeaponService's signal dispatch: verifies WeaponFiredSignal/WeaponReloadedSignal are emitted exactly when expected, and that a service initialized without a dispatcher stays silent and never throws.

    Inheritance
    object
    UnityGameWeaponServiceSignalTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGameWeapon.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityGameWeaponServiceSignalTests

    Constructors

    UnityGameWeaponServiceSignalTests()

    Declaration
    public UnityGameWeaponServiceSignalTests()

    Methods

    AcquireWeapon_DuplicateAcquire_DispatchesNoSignal()

    Declaration
    public void AcquireWeapon_DuplicateAcquire_DispatchesNoSignal()

    AcquireWeapon_FirstAcquire_DispatchesWeaponAcquiredSignal()

    Declaration
    public void AcquireWeapon_FirstAcquire_DispatchesWeaponAcquiredSignal()

    AcquireWeapon_UnregisteredWeapon_DispatchesNoSignal()

    Declaration
    public void AcquireWeapon_UnregisteredWeapon_DispatchesNoSignal()

    CycleNextWeapon_SingleWeapon_DispatchesNoSignal()

    Declaration
    public void CycleNextWeapon_SingleWeapon_DispatchesNoSignal()

    CycleNextWeapon_TwoWeapons_DispatchesWeaponSwitchedSignalWithPreviousAndNew()

    Declaration
    public void CycleNextWeapon_TwoWeapons_DispatchesWeaponSwitchedSignalWithPreviousAndNew()

    InitializeService_OneArgOverload_LeavesDispatcherNull()

    Declaration
    public void InitializeService_OneArgOverload_LeavesDispatcherNull()

    NullDispatcher_AllOperations_DoNotThrow()

    Declaration
    public void NullDispatcher_AllOperations_DoNotThrow()

    ReloadCompleteFromReserve_EmptyFiniteReserve_DispatchesNoSignal()

    Declaration
    public void ReloadCompleteFromReserve_EmptyFiniteReserve_DispatchesNoSignal()

    ReloadCompleteFromReserve_LoadsRounds_DispatchesWeaponReloadedSignal()

    Declaration
    public void ReloadCompleteFromReserve_LoadsRounds_DispatchesWeaponReloadedSignal()

    ReloadCompleteFromReserve_NotReloading_DispatchesNoSignal()

    Declaration
    public void ReloadCompleteFromReserve_NotReloading_DispatchesNoSignal()

    ReloadComplete_InfiniteReserve_RemainingReserveIsNegativeOne()

    Declaration
    public void ReloadComplete_InfiniteReserve_RemainingReserveIsNegativeOne()

    ReloadComplete_LoadsRounds_DispatchesWeaponReloadedSignal()

    Declaration
    public void ReloadComplete_LoadsRounds_DispatchesWeaponReloadedSignal()

    ReloadComplete_NotReloading_DispatchesNoSignal()

    Declaration
    public void ReloadComplete_NotReloading_DispatchesNoSignal()

    ReloadComplete_ZeroRoundsLoaded_DispatchesNoSignal()

    Declaration
    public void ReloadComplete_ZeroRoundsLoaded_DispatchesNoSignal()

    SetActiveWeapon_AlreadyActive_DispatchesNoSignal()

    Declaration
    public void SetActiveWeapon_AlreadyActive_DispatchesNoSignal()

    SetActiveWeapon_DifferentWeapon_DispatchesWeaponSwitchedSignal()

    Declaration
    public void SetActiveWeapon_DifferentWeapon_DispatchesWeaponSwitchedSignal()

    SetActiveWeapon_NotInArsenal_DispatchesNoSignal()

    Declaration
    public void SetActiveWeapon_NotInArsenal_DispatchesNoSignal()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    TryFire_BlockedByCadence_DispatchesNoSignal()

    Declaration
    public void TryFire_BlockedByCadence_DispatchesNoSignal()

    TryFire_EmptyMagazine_DispatchesNoSignal()

    Declaration
    public void TryFire_EmptyMagazine_DispatchesNoSignal()

    TryFire_Success_DispatchesWeaponFiredSignalWithRemainingAmmo()

    Declaration
    public void TryFire_Success_DispatchesWeaponFiredSignalWithRemainingAmmo()

    TryFire_UnregisteredWeapon_DispatchesNoSignal()

    Declaration
    public void TryFire_UnregisteredWeapon_DispatchesNoSignal()

    TryFire_WhileReloading_DispatchesNoSignal()

    Declaration
    public void TryFire_WhileReloading_DispatchesNoSignal()
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