Class CreateUiSettingsWindow
Step-by-step window for creating (or updating) the project-wide UnityUiSettings asset.
The stepped-wizard scaffolding — the header and breadcrumb, the body scroll, the footer and its error
gate, and the select-and-ping a finished run ends with — comes from
Serenity.Global.Infrastructure.Editor.SerenityStepWizardWindow`1; this window declares only its own step table and what
the primary action does. Get-or-create target resolution goes through
Serenity.Global.Infrastructure.Editor.SerenityWizardTargetAsset and Serenity.Global.Infrastructure.Editor.SerenityWizardTargetAssetGui. The window only
collects input and renders results; UiSettingsCreator does the actual validation and
generation work.
Inheritance
CreateUiSettingsWindow
Assembly: Serenity.UnityUi.Installation.Editor.dll
Syntax
public sealed class CreateUiSettingsWindow : SerenityStepWizardWindow<CreateUiSettingsWindow.WizardStep>
Constructors
CreateUiSettingsWindow()
Declaration
public CreateUiSettingsWindow()
Properties
Declaration
protected override string PrimaryButtonLabel { get; }
Property Value
WindowTitle
Declaration
protected override string WindowTitle { get; }
Property Value
Methods
BuildSteps()
Declaration
protected override WizardStepDescriptor<CreateUiSettingsWindow.WizardStep>[] BuildSteps()
Returns
| Type |
Description |
| WizardStepDescriptor<WizardStep>[] |
|
OnBeforeDrawStep()
Adopts a target the reader picked and left in the same frame, before any step draws — the
pick happens inside the Identity step's own body, too late for that step to react to it itself.
Declaration
protected override void OnBeforeDrawStep()
OnPrimaryAction()
Declaration
protected override void OnPrimaryAction()
Open()
Declaration
public static void Open()