Class SyncSoundMixerEffectLoopsWindow
Editor window (Tools ▸ Serenity ▸ Create ▸ Audio ▸ Sync Effect Loops) that makes the AudioMixer match the
project's effect-loop definitions. The definition is the source of truth: add a source group to a
definition's Sources, press Sync, and the mixer wiring (Send + exposed parameters) appears —
idempotent and additive. Its own list of found definitions IS the affected-scope preview, so it does not
subclass Serenity.Global.Infrastructure.Editor.SerenityActionToolWindow (one execute button per definition, plus a bulk one, not
the single-action shape that base class assumes); it still leans on the same shared chrome and log.
Namespace: Serenity.SoundMixer.Infrastructure.AudioMixerEffectLoop.Editor
Assembly: Serenity.UnitySoundMixer.Infrastructure.Editor.dll
Syntax
public class SyncSoundMixerEffectLoopsWindow : EditorWindow
Constructors
SyncSoundMixerEffectLoopsWindow()
Declaration
public SyncSoundMixerEffectLoopsWindow()
Methods
ShowWindow()
Declaration
public static void ShowWindow()