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    Class SyncSoundMixerEffectLoopsWindow

    Editor window (Tools ▸ Serenity ▸ Create ▸ Audio ▸ Sync Effect Loops) that makes the AudioMixer match the project's effect-loop definitions. The definition is the source of truth: add a source group to a definition's Sources, press Sync, and the mixer wiring (Send + exposed parameters) appears — idempotent and additive. Its own list of found definitions IS the affected-scope preview, so it does not subclass Serenity.Global.Infrastructure.Editor.SerenityActionToolWindow (one execute button per definition, plus a bulk one, not the single-action shape that base class assumes); it still leans on the same shared chrome and log.

    Inheritance
    object
    SyncSoundMixerEffectLoopsWindow
    Namespace: Serenity.SoundMixer.Infrastructure.AudioMixerEffectLoop.Editor
    Assembly: Serenity.UnitySoundMixer.Infrastructure.Editor.dll
    Syntax
    public class SyncSoundMixerEffectLoopsWindow : EditorWindow

    Constructors

    SyncSoundMixerEffectLoopsWindow()

    Declaration
    public SyncSoundMixerEffectLoopsWindow()

    Methods

    ShowWindow()

    Declaration
    public static void ShowWindow()
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