The fields' values after this pass — the caller assigns each back to its own state,
the same contract every other SerenityWizardFieldGui caller already follows.
Assembly: Serenity.UnityMenu.Infrastructure.Editor.dll
public readonly struct MenuServiceSettingsFieldsGui.Result
Constructors
Declaration
public Result(string assetName, string id, string idError, string controllerId, Vector2 borderMargin)
Parameters
Fields
Declaration
public readonly string AssetName
Field Value
Declaration
public readonly Vector2 BorderMargin
Field Value
Declaration
public readonly string ControllerId
Field Value
Declaration
public readonly string Id
Field Value
Declaration
public readonly string IdError
Field Value