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    Class UnityPlayerInputJoinServiceTests

    Tests for UnityPlayerInputJoinService configuration, property round-trips, and the null-dependency guard branches. The join/leave pipeline needs a live PlayerInputManager and devices, so it is not exercised here.

    Inheritance
    object
    UnityPlayerInputJoinServiceTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.InputGateway.Tests.Infrastructure.Services
    Assembly: Tests.dll
    Syntax
    public class UnityPlayerInputJoinServiceTests

    Constructors

    UnityPlayerInputJoinServiceTests()

    Declaration
    public UnityPlayerInputJoinServiceTests()

    Methods

    DisableJoining_WhenInitializedWithNullManager_DoesNotThrow()

    Declaration
    public void DisableJoining_WhenInitializedWithNullManager_DoesNotThrow()

    DisableJoining_WhenNotInitialized_DoesNotThrow()

    Declaration
    public void DisableJoining_WhenNotInitialized_DoesNotThrow()

    EnableJoining_WhenInitializedWithNullManager_DoesNotThrow()

    Declaration
    public void EnableJoining_WhenInitializedWithNullManager_DoesNotThrow()

    EnableJoining_WhenNotInitialized_DoesNotThrow()

    Declaration
    public void EnableJoining_WhenNotInitialized_DoesNotThrow()

    Guid_RoundTrips()

    Declaration
    public void Guid_RoundTrips()

    Id_RoundTrips()

    Declaration
    public void Id_RoundTrips()

    Initialize_WhenAllDependenciesNull_MarksInitializedAndLogsWarnings()

    Declaration
    public void Initialize_WhenAllDependenciesNull_MarksInitializedAndLogsWarnings()

    LogService_RoundTrips()

    Declaration
    public void LogService_RoundTrips()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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