Class UnityPlayerInputJoinServiceTests
Tests for UnityPlayerInputJoinService configuration, property round-trips, and the null-dependency guard branches. The join/leave pipeline needs a live PlayerInputManager and devices, so it is not exercised here.
Inherited Members
Namespace: Serenity.InputGateway.Tests.Infrastructure.Services
Assembly: Tests.dll
Syntax
public class UnityPlayerInputJoinServiceTests
Constructors
UnityPlayerInputJoinServiceTests()
Declaration
public UnityPlayerInputJoinServiceTests()
Methods
DisableJoining_WhenInitializedWithNullManager_DoesNotThrow()
Declaration
public void DisableJoining_WhenInitializedWithNullManager_DoesNotThrow()
DisableJoining_WhenNotInitialized_DoesNotThrow()
Declaration
public void DisableJoining_WhenNotInitialized_DoesNotThrow()
EnableJoining_WhenInitializedWithNullManager_DoesNotThrow()
Declaration
public void EnableJoining_WhenInitializedWithNullManager_DoesNotThrow()
EnableJoining_WhenNotInitialized_DoesNotThrow()
Declaration
public void EnableJoining_WhenNotInitialized_DoesNotThrow()
Guid_RoundTrips()
Declaration
public void Guid_RoundTrips()
Id_RoundTrips()
Declaration
public void Id_RoundTrips()
Initialize_WhenAllDependenciesNull_MarksInitializedAndLogsWarnings()
Declaration
public void Initialize_WhenAllDependenciesNull_MarksInitializedAndLogsWarnings()
LogService_RoundTrips()
Declaration
public void LogService_RoundTrips()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()